![]() Take the new features in with the subtle tweaks and suddenly Borderlands: The Pre-Sequel has a style all its own. Now for the big question: did Borderlands: The Pre-Sequel add enough to make it a distinct product? The answer is. Or maybe everything's just hidden better and we're terrible at hide and seek? It's only a slight step down from Borderlands 2, which itself was a step down from the original game. Level design has been tweaked to accommodate more vertical layouts, but hopping between rooftops doesn't yield much more than a few nice views of the scenery. Speaking of loot chests, Borderlands: The Pre-Sequel seems to suffer from a shortage of hidden booty. You can't go quite as far or stay out quite as long, but that's somewhat mitigated by the fact that you can actually climb higher and jump further than before. Those put a damper on the Borderlands "yay let's go climb on top of things to look for loot chests!" spirit. There are some annoying moments when you're out exploring in the vacuum and start running out of air. In practice, it's balanced well enough to not pose much of a problem. ![]() Having to track oxygen levels seems like it would be an enormous pain in the rear. Amazingly, their personalities hold up to this extra attention, even the lovable failure Claptrap and his pathetic attempts at not being pathetic. Now they practically have entire conversations with NPCs, making the storytelling a lot less one-sided. A few reaction lines and idle comments was pretty much all the characters had to say in previous Borderlands games. From the jokes to the slang to some of the names (it's Moon Zoomy, not Catch-A-Ride), it's obvious this game came from down under.Īlong with the writing comes a plenty of spoken dialogue for the playable characters. One of the more noticeable changes is how Australian the dialogue feels, something you wouldn't expect is possible from a sci-fi shooter on a moon. 2K Australia brought in some of their own talent to help script the pre-sequel, and their efforts definitely show. Borderlands doesn't have to be a best-selling novel, but it doesn't have to sound like a 13 year old's Tumblr account, either. Ask around and you'll discover I wasn't a fan of the labored, puerile humor that dominated the second game. The writing in Borderlands: The Pre-Sequel is a notch above Borderlands 2. Sometimes you have to remind yourself this isn't Borderlands 2. This doesn't detract from the game as a whole, but it does dull that feeling of freshness you get when diving into a brand new game. Missions that don't take place on the moon are especially bad, as ground pounds and Oz attacks are practically gone. Despite the butt-slams, laser weapons and oxygen meters, though, you'll still encounter some moments when the game feels a little too much like its predecessor. The list of added features is just the right size for a pseudo-sequel, so the game has enough new-bait to attract seasoned players with the rich smell of co-op looting. ![]() If you really want to keep older gear, then the best way is to make some mules and transfer the older stuff to them.Borderlands: The Pre-Sequel is built on a Borderlands 2 frame, meaning everything from badass ranks to the storage bank is still around. Your bank can be expanded by spending Moonstones at Crazy Earl's Black Market. It also has Claptrap's Stash, which can be used to move gear to an alt character. Concordia has a bank, where you can store gear. First, you'll need to reach the city: Concordia. If you do want to save some of your older gear there are some options available to you. Yes, you're expected to sell/discard older gear to make way for the newer stuff. Weapon scaling is heavily dependent on level disparity. Yes, the game will throw new weapons at you all the time. Some forums prefer that you add to existing threads, but this is Steam, they prefer you start new ones. It's better to start a new thread rather than bump an ancient one from 2014. Is there no way to store them somewhere? I have to leave them on the street all the time. Do I really have to leave behind guns all the time to be able to ty new ones? It is annoying that the game throws new cool guns at you all the time, but then I can only have like 10-20 in my backpack. ![]() Originally posted by david.ps圓60:I am playing Borderlands 3 since 3 hours back.
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